The Witchlight Carnival is a travelling Domain of Delight and a mirror of The Carnival that is a Domain of Dread in the Shadowfell. The Witchlight Carnival Mr Witch and Mr Light of the Witchlight carnival Prismeer was later taken over by the Hourglass Coven at which point it was split into 3 regions known as Hither, Thither and Yon each ruled by a different hag. Her real appearance is that of an old crone, but she often takes on the appearance of a young, dark-haired and attractive woman. Tasha was raised by the powerful witch, Baba Yaga and is also the purported writer of Tasha’s Cauldron of Everything. It is ruled by Zyblina which is an alias for the powerful archmage (and archfey) Iggwilv, also known as Tasha. Prismeer is the Domain of Delight detailed in Wild Beyond the Witchlight. The few domains we know about include: Prismeer Zyblina (Tasha) speaking with the Demon Lord Graz’zt While there are many Domains of Delight out there, very few have been detailed in official publications, though Wizards of the Coast have detailed how to create Domains of Delight in their DM’s Guild publication Domains of Delight: a Feywild Accessory. These domains are demiplanes pockets of reality that exist within the Feywild and can be accessed through magical means (though the method depends upon the domain, its ruler and all manner of other possibilities).Įach Domain of Delight is ruled over by an Archfey, a powerful fey being who shapes the domain in his or her image and taste. Much like the Shadowfell contains Domains of Dread in the Ravenloft setting, the Feywild, as the opposite mirror of the material plane, contains Domains of Delight. Such reciprocation need not happen immediately.” (Source: The Wild Beyond the Witchlight) Domains of Delight The Rule of Reciprocity – “ When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. ![]() To take something that doesn’t belong to you without the rightful owner’s permission is a crime and an unforgivable breach of etiquette.“ The Rule of Ownership – “ You must not steal from a friend, an enemy, or a stranger. The Rule of Hospitality – “ When a friend, an enemy, or a stranger enters your home, you are expected to be gracious and accommodating to them until such time as they prove, by their words or actions, undeserving of such hospitality.“ If not adhered to, then the breaker of these rules can meet with unforeseen consequences. Civilisation is less established there but 3 rules known as the rules of hospitality are imposed in the Feywild. The Feywild is governed by different laws and rules than the mortal plane. It is neither a place of good or evil (though both exist there), rather, it is a place best characterised as chaotic neutral. Brimming with impenetrable forests and deceptive creatures, the Feywild should not be underestimated. Its beauty can often be mistaken for peace and safety, but unwitting adventurers will likely fall prey to the threats that lie hidden within this stunning world. The Feywild is a savage, dangerous place filled with raw, primal magic and unfamiliar cultures. ![]() ![]() While the land in the Feywild is similar, it is constantly shifting, meaning that mapping out exact locations can be difficult. Of course, the effects of the inhabitants of each plane on the land has been very different, where a city might have been found on the material plane, may just be untamed forests in the Feywild for example. This means that geographically, the Feywild is very similar to the material plane with topographical features existing in similar locations such as seas and mountains etc. The Feywild exists in parallel to the material plane and is in fact a reflection of the material plane.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |